Pathos - Level Concept Art

"Pathos will take you on a journey of discovery by guiding a young girl, Pan, through an unknown world.
Through the use of puzzles you will help Pan overcome her obstacles and travel with her through the strange lands. Perspective plays a huge role and offers you an interesting mechanic to play with. Gain friends, build paths and work around the mysterious Denizens."

During my 2nd and 3rd year at uni I participated in the development of an award winning mobile game called "Pathos". I joined the team late in the development process as a freelance concept artist to help them finalize the levels they needed to release the game. Before I joined the team, the developers participated with a prototype of this game in the "Dare to be digital" Contest, and thus won first prize and a publishing deal with Channel 4 / All 4 Games.

I worked together on this project with:
Rob Green (Programmer),
Luke W. Norman (3d Artist/Writer)
Mike Hindley (3d Artist/Rigger/Animator)

First Chapter Level Designs

First Chapter Level Designs

Third Chapter Level Designs

Third Chapter Level Designs

Second Chapter Level Designs

Second Chapter Level Designs

Level Select Screen

Level Select Screen

Loading Screens for Various Biomes

Loading Screens for Various Biomes

Flipped Chapter 3 Mood Sheet. ( The game mechanic involves the main character switching between worlds to solve environmental puzzles)

Flipped Chapter 3 Mood Sheet. ( The game mechanic involves the main character switching between worlds to solve environmental puzzles)

Fourth Chapter Level Design

Fourth Chapter Level Design

End Chapter Screens

End Chapter Screens

Character Designs for the main antagonist and a secondary character

Character Designs for the main antagonist and a secondary character